Magick Mania | Types of Magick #2

Photo by Christopher Campbell on Unsplash

Evening, readers. Welcome back to another segment of Magick Mania with me, Cari, TAC’s resident magick enthusiast. As the second heir to the De Ardo Coven–a coven that makes a point of learning many types of magick without committing to just one affinity–I make it my business to learn everything there is to know about all things magick. Don’t worry, I’m not one to hoard my knowledge–I’ll be sharing what I know here with you!

Last week, we began with a basic explanation of the types of magick, and I told you about the variations of elemental magick and their many applications. Tonight, we’ll be taking a deep dive into combination magicks. Feel free to use the table of contents below to navigate accordingly, and be sure to leave a like and bookmark this article for future reference!

Types of Magick


Colloquially referred to as rainbow magick, sky magick, and weather affinity, meteoromancy is the generation and manipulation of meteorological patterns and thermal manipulation using any combination of the primary elemental magicks. In simpler terms, practitioners of weather magick can control the weather or generate weather phenomena, which can be used indoors as well as outdoors. This is an advanced form of offensive magick that has historically been used by members of the Hoppo Coven, a witch coven from centuries past whose members have joined the undead community. They invoke Txeru–the primordial god of the sky, weather, and air–in every conjuration, and have been known to invoke various demi-gods depending on the specific weather phenomenon they intend to conjure.


  • Combining pyromancy and aeromancy to manipulate temperature conditions and generate related phenomena (wind, breeze, tornado, etc.)
  • Combining aeromancy and aquamancy to generate various storms (rain, snow, fog, etc.)
  • Combining pyromancy and lumomancy to generate lightning magick (fulminomancy)

Please note that the use of advanced pyromancy to generate a massive wildfire, advanced aquamancy to generate a tidal wave, or advanced geomancy to generate an earthquake, are not considered weather magick–they’re considered disastrous misuse of the craft and can result in unwarranted casualties. If you know someone who is attempting to generate any of these “natural” disasters or related phenomena, you are obligated to report them to L.O.R.E.

Weather magick is strong against plant magick, weak against earth magick, and has no effect on water, fire, and light magicks.

Known users at AOA: Malik and Hasaan of the Jinn Corps.


Also referred to as sensory magick, opinomancy is actually a sub-category of magick that includes different types of magick, all of which affect one or more of the target’s five senses. Sensory magick can be both offensive and defensive, depending on the variation and its uses. Practitioners can also enhance their own senses and those of others, though how many, how long, and the level of enhancement will depend on the skill level and strength of the conjurer. Some variations of opinomancy involve charmed instruments and wordless magick.

Common variations of sensory magick and their applications can be seen below.


Also called music magick or sound affinity, acoustomancy is a form of sensory magick that primarily affects hearing. It blends aeromancy and pathomancy–in other words, the practitioner mixes air and empathic magicks to generate and manipulate sound in an effort to create auditory phenomena. Practitioners invoke the music goddess Makatza for their sound-focused enchantments; however, most spoken spells are attributed to acoustomancy, as many enchanters have a basic knowledge of air and empathic magick.


  • Symphomancy (music magick)
  • Reverbomancy (vibration magick)
  • Manipulating sound waves (both offensively and defensively)
    • Silencing sounds (quieting steps, muting words, etc.)
    • Generating sound barriers (sound cannot travel in or out)
    • Manipulating voice (volume, tone, replicating, etc.)
    • Auditory hallucinations (blends acoustomancy and hallucimancy)
  • Enhancing hearing
  • Inducing empathic effects (fear to stun, anger to slow movements, courage to strengthen, etc.)
  • Inducing physical effects (sleep, vertigo, nausea, etc.)
  • Divination using sounds and music

Sound magick is strong against plant and earth magicks, and cancels out empathic magick–however, if confronted with water, fire, and weather magicks, sound will be weakened.

Known users at AOA: Millicent Ritter of the Bach Coven; Aurora Frazer of the St. Lawrence Frolick; Zephyr Katsara of the Enipeas Frolick; Keith Murphy of the Daintree Frolick; Jeter Mitchell of the Rainbow Frolick; Mr. Caron of the Orléans Frolick


Also called transparent magick, illusions, or glamour, hallucimancy is a form of sensory magick that primarily affects sight–however, intermediate practitioners will have learned to trick all the senses of non-magickal beings, and advanced practitioners may be able to fool the senses of even novice magickal beings. Practitioners should invoke Mirari, the infernal avatar of illusions, glamour, and tricks when creating their enchantments.


  • Camouflage (altering one’s appearance to blend into the populace)
  • Invisibility (casting glamour to hide one’s appearance)
  • Illusionary environments (may dissolve if the target interacts with the environment)
  • Illusionary scenes (may dissolve if the target interrupts the scene)
  • Illusionary decoys (may dissolve if the target interacts with the decoy)
  • Illusion awareness (seeing through glamour and illusions)
  • Aromamancy (induces illusions using scents)
  • Auditory hallucinations (blends hallucimancy and acoustomancy)
  • Psychosomatic illusion (very advanced – illusions so realistic they cause physical harm)
  • Imperceptibility (expert)

This is a universal magick that all Enchanters learn, so there is no other magick that can beat or be beaten by it. However, Hunters that are older–or even just have advanced senses–may be able to use their other senses to see through your illusions. Most Haunters who have passed their blood trial will be able to see through intermediate-level glamour and illusions.


This is a visual form of sensory magick that is commonly referred to as aura reading, despite the fact that seeing aura is only one facet of this magick. All living beings have aura, from magickal beings and humans to animals and plants, and Enchanters who practice auramancy have learned how to sense and manipulate aura, be it of others or their own. Popular uses include metaphysical barriers, aura healing, boosting the aura of others, and divination by reading aura. Enchanters have no requirement to invoke any specific deity or demon before using second-hand skills such as aura reading, though they might invoke Lilura, primordial goddess of magick, when conjuring advanced levels of auramancy.

Since a being’s aura is tied to not only their health and personality but also their emotional state, aura magick has been said to be affected greatly by empathic magick. Practitioners of auramancy tend to be able to see through illusions and glamour far easier, as they are hyperaware.

Known users at AOA: Helena Corey of the De Ardo Coven


Colloquially referred to as culinary magick, cooking spells, and food affinity. Culinary magick is the fusion of botany, potions, and empathic magick in every aspect of the cooking, brewing, or baking process–meal preparation, using enchanted ingredients and seasonings, and so on–all to elicit certain responses or effects via consumption. Practitioners of this craft normally have a natural intuition when it comes to creating masterful meals, with many honing their skills to the point where their palettes become refined. They will invoke Udazken (goddess of feasts) when conjuring positive effects, and Esti (demon of indulgence) for either positive or negative effects.


  • Blessing seasonings and ingredients
  • Speaking enchantments during the meal preparation process
  • Generating multiple servings out of small portions
  • Inducing emotions or physical/mental/mana boosts
  • Trofimancy (divination by consuming food)

This is a craft that many Enchanters dabble in, but only a few truly excel at. Due to this, culinary magick has sort of fallen off as an affinity. That being said, the only real way to counter or protect oneself from the effects of cibummancy in consumed food is to have an enchanted amulet or charmed trinket on your person that will protect you against the effects of potions, poisons, and pathomancy. If you suspect that someone has used culinary magick in a nefarious manner, you can also… Ya know, not eat their food.

Known users at AOA: Elyse Hawkins of the Hawkins Coven


Commonly referred to as psionic magick, or psychic affinity, in modern times. Enchanters have long debated whether opinomancy is simply a sub-category of psionic magick. While that is true, sensory magick is offensive and targets the senses, while psionic magick focuses on reading thoughts and emotions for defensive measures, among other applications. This type of magick is also primary wordless, not requiring the invocation of a deity or demon.


Empathic magick–also called emotion affinity or pink magick–is the ability to generate and manipulate strong emotions in others. Pathomancy is entirely reliant on the caster’s emotional maturity; if they’re too impulsive or experience frequent mood swings, their magick will be erratic. If they can maintain control of their emotions, then their spells will be consistently accurate. Empathic magick can range from emotion-infused potions and emotion-inciting scents to morale boosts and empathic charms. Practitioners usually invoke Zuzen, Nahia, or Florentxi (the deities for peace, love, and balance, respectively) for the appropriate spells; they may also invoke the demons Bitxilore, Eder, Oinaze, Erruki, Herensuge, or Nekane to elicit specific emotions. Because of the emotional nature of the element water, the caster could also invoke the goddess Itsaso to strengthen their enchantments–however, certain emotions are associated with certain elements, so be sure to invoke accordingly.


  • Sensing emotions and emotional fluctuations
  • Culinary magick (love potions and such)
  • Divination focused on strong emotions
  • Attraction glamour (meant to draw attention instead of hide or blend in)
  • Illusions that elicit strong emotional responses (fear, anger, obsession, etc.)
  • Influencing one’s dreams and/or creating nightmares
  • Boosting specific emotions of those within a certain radius
  • Charming amulets/trinkets to ward off negative emotions

Users of empathic magick really only have two adversaries to worry about: the first are Enchanters skilled in divination, as having the ability to divine the past and the future of an individual can trump any emotional manipulation they attempt. The second, simply put, is apathetic people, which oftentimes tend to be telepaths.

Known users at AOA: Roberta Tellez and Elisabeth Haro of the Zaldivar Coven


Referred to as purple magick or simply “mind-reading,” telepaths can perceive thoughts of others in the form of words and images, communicate mentally with others, and (with advanced practitioners) probe the minds and memories of others. Telepaths have no need to invoke any deity or demon; however, since logic, intellect, and the mind are closely associated with the element air, telepaths align themselves closely with the god Txeru.


  • Sensing the mental presence of others
  • Hearing/seeing thoughts and memories
  • Communicating silently using one’s inner voice
  • Hallucimancy (inducing illusions only the targets can see)
  • Dream walking (observation of and communication through another’s dreams)
  • Mind probing (searching for recent thoughts, past memories, etc.)
  • Memory recovery (recovering repressed/forgotten memories; may or may not require the target to remember, depending on the telepath’s skill level)
  • Hypnosis/mind control (advanced – OUTLAWED!)
  • Language fluency (intuitively understands other languages, even if not fluent)

Telepaths may meet their match with empaths, who can sense beyond their mental prowess, but ultimately the mind-readers will beat the emotion-sensors. That being said, divination manages to trump them both with how absolutely absurd it is. Divination just defies logic.

Known users at AOA: Vulmaro Di Meo of the Quercini Coven


Telekinesis–also referred to as wordless magick–is a rare psionic ability. Simply put, it’s the application of magick without the utterance of a single syllable or the invocation of a higher power, in which the practitioner can manipulate and interact with objects. Some advanced telepaths may eventually teach themselves telekinesis, but to develop this skill naturally or without practice is almost unheard of–almost. By the same token, practitioners of wordless magick may advance enough to learn how to read minds, emotions, and even aura, but that is also very rare.


  • Levitation (of self, others, and objects)
  • Attracting/repelling/transferring objects across visible distances
  • Interacting with objects with only one’s mind
  • Body control (advanced – OUTLAWED!)
  • Broomless flight (advanced)

As with telepathy and empathy, telekinetics are weak against practitioners of divination and have no discernible strengths against other magicks. That being said, no other magick seems to have a leg up on them.

Known users at AOA: Massimo Quercini of the Quercini Coven; Caricia de Ardo of the De Ardo Coven


This psionic magick, also called traveler’s magick, is the ability to travel instantaneously from one location to another without physically moving between those two locations. Beginner to intermediate users must speak the necessary incantations in order to harness the power of teleportation, while advanced users can do so with wordless magick. No invocation of a higher power is needed, as with other psionic magicks–however, beginners and those performing tracking spells may invoke Errasti the infernal avatar of travel.


  • Tracking spells
  • Location swapping (advanced)
  • Empathic teleportation (intermediate – teleporting to those the practitioner has bonded with emotionally)
  • Portal enchantments (intermediate – turning reflective surfaces into portals for the use of teleportation)
  • Interdimensional travel

Ancient scholars and mages theorize that teleporters may one day be able to travel through time, though no teleporter has been able to achieve this feat at this time.

Teleporters don’t seem to be strong or weak against other psionic magicks; the same goes for elemental magicks or the various combinations. Divination still manages to overwhelm teleporters.

Known users at AOA: Cloe and Raide Federici of the Quercini Coven

That does it for this week’s chapter on the basics of magick. I’ll be honest, this introduction to the craft may last the rest of the month, so be prepared to read more about the various types of magick between now and May. I promise I’ll have spells ready for you after that! Until then, I hope you enjoy the educational content I have to offer.

May Lilura smile upon you, and I hope you will blessed be.

Caricia de Ardo

Magick Enthusiast

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